Rat Riddles & People Puzzles

Team: Andrew McGregor, Kuan-ju Wu, Dr. Aaron Blaisdell

‘Rat Riddles & People Puzzles’ utilizes bamboo as both an interactive sculpture and scientific instrument and was created to be used by both humans and rats to demonstrate the same logical fallacy. The device utilizes a lever, sound, light, and a dispenser (coming soon) that provides chocolate treats to condition people and rats through an associative learning process. Both rats and people then guess if an occluded light is either on or off.

Bamboo was used as the material to evoke the idea of removing this kind of science from its traditional laboratory context and to reframe the technology of operant conditioning chambers as possibly existing where the animals they influence and learn about can naturally use them in a mutually beneficial manner between human researchers and their species of scientific interest.

Created by Kuan-ju Wu and Andrew McGregor at Tokyo University by adapting research findings from UCLA’s Dr. Aaron Blaisdell and his collaborators in this study that is explained by UCLA’s Newsroom.

Background Story

The ‘Rat Riddles & People Puzzles’ project enthusiastically began to be realized after Andrew McGregor gave a presentation titled ‘Robotics in Service of Interspecies Communication and Comparative Cognition Research’ that highlighted some examples and emerging ideas fusing robotics with traditional research practices in the fields of comparative cognition and behavioral psychology at the SINCA and ISCP Conference at Universidad Autónoma de Aguascalientes in Mexico. Soon after, McGregor flew to Tokyo and at Yasuaki Kakehi X-Lab at Tokyo University created a scientific research device and interactive sculpture with Kuan-ju Wu to replicate the functionality of an operant conditioning chamber that was used to demonstrate rats exhibiting a logical fallacy in a published study done by Dr. Aaron Blaisdell and collaborators with UCLA’s Comparative Cognition Lab.

How it Works

The conjunction fallacy experiment consists of four types of trials: A-/AX+/B+/BY-. A and B are the two sounds. X and Y are the two lights (steady on and flashing on, respectively). On A- and B+ trials, only the sound is presented. On AX+ and BY- trials, the sound (A or B) AND the light (X or Y) is presented simultaneously. On those compound trials (AX+ and BY-), the sound and light both turn on at the same time and terminate at the same time. Pressing the lever can only lead to food reward on rewarded trials (AX+ and B+), and nothing on non-rewarded trials (A- and BY-). Pressing the lever does not cause any other events (sounds, lights, etc.) to occur.

Also, the light bulb should be uncovered on all trials during training as well as during the intertrial intervals. The only time the cover should move down to occlude the light is on test trials (A- and B- trials) that we present after training is complete.

How it Works

Video of the apparatus and a rat puppet. NOTE: This sequence is just a basic demo and is not how the logical fallacy experiment actually works!